A Brief History



The SuperGrafx

Now with two new consoles eating away NEC’s share of the market back in Japan, it needed a successor to the PC Engine’s throne – something that could compete, technologically, with the Super Famicom’s large colour palette and onboard RAM.  Thus was born the SuperGrafx in 1990. 

The SuperGrafx was basically a beefed up PC Engine – boasting more onboard RAM and a larger colour palette.  As an added bonus, the SuperGrafx could play PC Engine HuCards without a special adapter.  This meant that you could play the newer, more advanced games, as well as the original PC Engine games.  You wouldn’t have to go out and build your game library from scratch. 

But the PC Engine was still selling well, and was well established in the market.  There wasn’t much interest in the SuperGrafx.  Unfortunately, only 5 games were made specifically for the SuperGrafx, and sales were virtually non-existent.  The SuperGrafx died a quick and quiet death.
Columns

Index:

The Beginning

The Beginning of the End

The Competition Gets Stronger

The SuperGrafx

The CD-ROM

Size Matters Not

New Offerings

Time For a Change

The Games

In The End

16-Bit?

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