Review:
First off, let me start this review by
saying this is a pretty cool game. The first time I played it was
many years after it originally came out, and I am a little ashamed that
I never played it "back in the day" when it first came out, although
this is one of the last titles released in the US. As a spiritual
successor to Dragon's Curse, Dynastic
Hero follows up nicely as an adventure game with a lot of cool RPG
elements thrown in. The game's title is also indicative that the
game is part of a long line of classics. Dynastic is defined as: "A
succession of rulers from the same family or line."
Graphics:
8/10
Well done. There isn't a heavy use
of fancy stuff like parallax scrolling and junk, however the
environments in this game are very detailed, colorful and quite
dynamic. They definitely make good use of the system's color
capabilities and are a pleasure on the eyes.
The addition I am not to crazy about
is
the giant status section (which takes up,
like, the top half of screen real
estate). I would have liked to see a transparent background for
this section as it really does take a lot of room and it isn't
necessary for it to have a background all it's own. It's also a
little silly when you compare against Dragon
Curse's status section as it is quite a bit smaller, yet an older
game. All the same,
the status section shows a lot of good information such as health
level, gold, and a spell/item assignment view. You can have two
items/spells equipped at the same time.
Sound:
7/10
Also well done. The opening intro
theme is pretty cheesy, and some (in fact most) would even say
bad. Having said that, there aren't too many games out there with
a vocalized theme song that don't come off cheesy. I hate when
developers do this because the music will become obsolete a few years
after the game is released. This is especially true when the song
isn't very good to begin with, like what we have here.
There is also the interesting phenomenon I am dubbing "Video Game Music
Definition Syndrome" (or VGMDS for short) which I will briefly explain:
because the music is vocalized, it falls into a realm where most people
will try and classify it as a particular genre of music (country or
rock) instead of just shrugging it off as "video game music".
Unfortunately, most video game music is rarely as good as commercially
produced music, and because of this it should be judged in comparison
to other video game music and not popular music (which I am trying to
do here). In the case of Dynastic Hero, I'd have to classify it
as cheesy Japanese pop - but that could be because the game is more
than a decade old.
Enough about the intro theme, the rest of the sound is quite
good. The level music is catchy and I often find myself humming a
tune or two from the game throughout the day. The sound FX are
well done too.
Game
Play:
9/10
This is the best part of the game.
I am a HUGE fan of Dragon's Curse, and
generally love the Wonderboy/Adventure Island series in their own
right. Dynastic Hero does a good job of fitting into the Dragon's Curse mold, but still bringing in
some new stuff of it's own. This feels like an Adventure Island
game, but also feels like more than that.
Summary:
As I said earlier, this is the spiritual
successor to Dragon's Curse and as such
carries forth the Wonderboy/Adventure Island fun that has entertained
us for years. Throw into the mix some RPG elements, great
graphics, CD music, and some good storyline, you've got yourself a
winner!
It'll take you at least 10 minutes to
reach the top of this tower....